Description
Since STEAM (science, technology, engineering, art and mathematics) is the starting point of modern life, children must be introduced to it from an early age. Because of that, this course will promote the use of programmes to create stories, games and activities in an intuitive way.
Also, it will promote designing a modern classroom that meets present and future needs, enhancing students’ critical and transversal thinking, achieving a meaningful learning that will enable them to solve problems inside and outside the classroom and educating more competitive citizens for the present and the future in an organic way, enhancing their interest towards STEAM fields.
Target audiences
Educators and teachers of preschool institutions.
Location
What You’ll Learn?
- How STEAM in the early education stage plays a positive role in improving creativity, innovation, commitment, problem-solving skills and other cognitive benefits of students, and in terms to improve teamwork, communication and adaptability skills for the future.
- How to orient a STEAM curriculum to activity, causing children to rush through various activities and materials.
- How to be able to focus students on a specific problem, emphasizing the use of science, technology, engineering, art or mathematics and other interrelated knowledge to solve real problems.
- How to integrate game elements, methods and frameworks into educational activities, so as to cultivate their interest in exploring activities, promote their scientific attitude and mastery of knowledge and skills, and lay the foundation for their practice and problem solving.
Services included
- Pre-arrival information
- Tuition & training materials
- Training Certificate
- Europass Certificate
- Visit to the institutions that implement the topics from the course so that the participants have examples of good practice from the Republic of Croatia







